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View settings

Every setting of a view on the Layout page, what it does and its units.

In multi-monitor mode, each view (called a monitor in the game's file) is a separate camera drawn in its own rectangle of the game window. Each one has a tab on the Layout page.

The settings use plain names. The name the game's file uses is shown in each setting's help, so you can match them with multimon_config.sii.

Position on screen

SettingUnitMeaning
Left%Left edge of the view, from the left of the game window
Top%Top edge of the view, from the top of the window (larger values move it down)
Width%Width of the view, as a part of the window's width
Height%Height of the view, as a part of the window's height

These four apply when you release the field: changing them on every mouse movement makes the game stutter. The outline on the screen follows while you drag. The on-screen editor is usually the easiest way to set them.

Direction

SettingUnitMeaning
TurndegreesTurns the view. Positive turns left, negative turns right.
TiltdegreesTilts the view up or down.
RolldegreesRotates the view around its center.

Field of view

SettingUnitMeaning
HorizontaldegreesAuto (0) uses the game's field of view. Any other value is used directly, and the vertical one follows the view's shape.
VerticaldegreesThe same, starting from the vertical field of view.

Camera position

Moves this view's camera away from the normal position, in meters:

SettingNegativePositive
Sidewaysleftright
Up / downdownup
Forward / backforwardback

For example, Up / down at 3 m raises the camera roughly the height of a truck.

What is drawn

SettingMeaning
Cabin interiorDraws the cab interior. Turn it off for a camera outside the truck.
World outsideDraws the world outside the cab. Meant for a view that only shows the dashboard.

Advanced

Closed by default, for settings most layouts never need:

SettingMeaning
Turn, in viewsTurns the view by whole views: 1 = one view to the side, measured with the primary view's field of view. Added to Turn.
Tilt, in viewsThe same, vertically. Added to Tilt.
Crop left, Crop top, Crop width, Crop heightWhich part of the camera's image is drawn in the view. Changing them changes the image's proportions; correct that with the field of view.

Primary view, renaming and removing views

  • The primary view is the base for the "in views" settings of the others, usually the view in front of you. Its tab has a cyan dot. On another view, Make primary makes that one the primary view.
  • Rename changes the view's name, shown on its tab and on its label on the screen. Letters, digits and _ only; ui is reserved by the game.
  • Remove view deletes the view after a confirmation. Undo brings it back, and like everything else it is only written to the file when you press Save.

Add a view

Click + after the last tab. Sightline suggests a name and a place to the right of the last view; change them if you like and click Add view. Names can use letters, digits and _; ui is reserved by the game.