View settings
Every setting of a view on the Layout page, what it does and its units.
In multi-monitor mode, each view (called a monitor in the game's file) is a separate camera drawn in its own rectangle of the game window. Each one has a tab on the Layout page.
The settings use plain names. The name the game's file uses is shown in each setting's help, so you can match them with multimon_config.sii.
Position on screen
| Setting | Unit | Meaning |
|---|---|---|
| Left | % | Left edge of the view, from the left of the game window |
| Top | % | Top edge of the view, from the top of the window (larger values move it down) |
| Width | % | Width of the view, as a part of the window's width |
| Height | % | Height of the view, as a part of the window's height |
These four apply when you release the field: changing them on every mouse movement makes the game stutter. The outline on the screen follows while you drag. The on-screen editor is usually the easiest way to set them.
Direction
| Setting | Unit | Meaning |
|---|---|---|
| Turn | degrees | Turns the view. Positive turns left, negative turns right. |
| Tilt | degrees | Tilts the view up or down. |
| Roll | degrees | Rotates the view around its center. |
Field of view
| Setting | Unit | Meaning |
|---|---|---|
| Horizontal | degrees | Auto (0) uses the game's field of view. Any other value is used directly, and the vertical one follows the view's shape. |
| Vertical | degrees | The same, starting from the vertical field of view. |
Camera position
Moves this view's camera away from the normal position, in meters:
| Setting | Negative | Positive |
|---|---|---|
| Sideways | left | right |
| Up / down | down | up |
| Forward / back | forward | back |
For example, Up / down at 3 m raises the camera roughly the height of a truck.
What is drawn
| Setting | Meaning |
|---|---|
| Cabin interior | Draws the cab interior. Turn it off for a camera outside the truck. |
| World outside | Draws the world outside the cab. Meant for a view that only shows the dashboard. |
Advanced
Closed by default, for settings most layouts never need:
| Setting | Meaning |
|---|---|
| Turn, in views | Turns the view by whole views: 1 = one view to the side, measured with the primary view's field of view. Added to Turn. |
| Tilt, in views | The same, vertically. Added to Tilt. |
| Crop left, Crop top, Crop width, Crop height | Which part of the camera's image is drawn in the view. Changing them changes the image's proportions; correct that with the field of view. |
Primary view, renaming and removing views
- The primary view is the base for the "in views" settings of the others, usually the view in front of you. Its tab has a cyan dot. On another view, Make primary makes that one the primary view.
- Rename changes the view's name, shown on its tab and on its label on the screen. Letters, digits and
_only;uiis reserved by the game. - Remove view deletes the view after a confirmation. Undo brings it back, and like everything else it is only written to the file when you press Save.
Add a view
Click + after the last tab. Sightline suggests a name and a place to the right of the last view; change them if you like and click Add view. Names can use letters, digits and _; ui is reserved by the game.