HUD position
Choose where the HUD and the game's menus are drawn.
The HUD (speedometer, mirrors, navigation) and the game's menus are drawn in one horizontal band of the window. Set it on the HUD page.
The yellow bar at the bottom of the screen shows the HUD's current span while the window is open.
Quick places
The button for where the HUD is now looks pressed, with a cyan bar. If the HUD is somewhere else, the page says so next to the buttons.
| Button | Where the HUD goes |
|---|---|
| Whole window | Across the whole game window. Sightline's default: the templates and the panorama use it too. |
| Center third | The middle third. With three screens, the gauges and mirrors stay on the screen in front of you. |
Position
| Setting | Unit | Meaning |
|---|---|---|
| Left | % | Left edge of the HUD, from the left of the window |
| Width | % | Width of the HUD |
The HUD must stay inside the window: Left plus Width cannot go past 100 %.