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Features

Navigation

Jump to a unit, find what uses it, rename it everywhere, and open the files your mod names.

Navigation works across every file of the folders open in VS Code. Open your mod as a folder (File → Open Folder...) to get the most out of it.

Outline and breadcrumbs

The Outline view in the Explorer lists the units of the current file, with their attributes and @includes. The breadcrumbs above the editor show where the cursor is.

To jump to a unit of the current file, press Control plus Shift plus O and type its name.

Go to Definition

Ctrl + click a unit name in a pointer, or put the cursor on it and press F12, to open the file and line where that unit is defined:

sui
animation: my_truck.anim
           ^^^^^^^^^^^^^ Ctrl+click: opens the unit "my_truck.anim"

If the same name is defined in more than one file, VS Code lists them all and you pick one.

A unit of the game, or of another mod you don't have open, has no definition to open.

Find References

Put the cursor on a unit name, in its header or in a pointer, and press Shift plus F12 to list everything that points to it, in every file. Or right-click and pick Find All References to see them in a side panel.

Rename a unit

Put the cursor on a unit name and press F2. Type the new name and press Enter: the unit and every pointer to it are renamed, in every file.

  • The new name must be valid: the same rules as the diagnostics. An invalid name is refused with the reason.
  • Nameless units (.x) can be renamed too. They exist only in their own file.
  • A unit that isn't defined in the open folders, such as one of the game's units, can't be renamed.

Open a file from its path

Every path to a file of your mod is a link. Ctrl + click it to open the file:

sui
model: "/vehicle/truck/my_truck/cabin.pmd"
@include "parts/engine_common.sui"

Paths after a name work too (sounds[]: "horn|/sound/truck/horn.soundref"), and so do sound banks with an event ("/sound/music/scene.bank#scene/logo_ats" opens scene.bank). It works in .mat, .tobj and .soundref files too. A path to one of the game's files isn't a link, since the extension doesn't read the game's archives.

Find where a file is used

Put the cursor on a path in a .sii or .sui file and press Shift plus F12 to list every path that names the same file: in .sii and .sui files, and also in .mat, .tobj and .soundref files. For a sound bank, a path counts with any event after its # ("/sound/music/scene.bank#scene/logo_ats").

This tells you, before you delete or change a model or a texture, which files still use it.